LibGDX - SpriteBatch's .draw() method requiring float[]

Posted by just_a_programmer on Game Development See other posts from Game Development or by just_a_programmer
Published on 2014-06-10T01:40:16Z Indexed on 2014/06/10 3:45 UTC
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Please excuse my lack of knowledge with LibGDX, as I have just started learning it. I am going through some simple tutorials, and in one of them, I draw a string onto the screen like so:

// the following code is in the main file in the core project folder:

// this is in the create() method:
private SpriteBatch batch;
batch = new SpriteBatch();

// this is in the render() method:
batch.draw(batch, "Hello world", 200, 200);

I am getting an error saying: The method draw(texture, float[], int, int) in the type SpriteBatch is not applicable for the arguments (SpriteBatch, int, int)

So, LibGDX wants a float array to draw instead of a string?

Thanks in advance.

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